A studio visit to Prysm Edition

Founded in 2017, Prysm Edition is the union of two artists, Sébastien Roulet and Arthur Marcelja. Based in Marseille, it is in their workshop that they practice the conception of graphic images through screen printing. With a strong visual identity, they regularly collaborate with the Marseille art scene. Transitioning from the status of artisan printers to that of graphic designers, their practice mobilises skills related to the production of graphic objects in screen printing. True to their name, they approach the printed image through various methods, both digital and analog. This constant back and forth between graphic design and printing guides them in experimentation, repetition, and optimisation of their visuals. It's an empirical and sensitive way to showcase screen printing, pushing its limits and opening new artistic pathways.

 

Interview 
How did both of your journeys end up at screen printing? 
First of all, we have known each other since the age of 17. Sébastien worked in construction, and I was coming out of a program in applied arts. In the late 2000s, we began to share our passion for graffiti. Sébastien started studying at the Marseille School of Fine Arts, and I pursued training in industrial screen printing. We didn't want to get stuck in graffiti and, wanting to evolve our work, we set up our first screen printing workshop in Sébastien's basement. The goal was to publish ourselves and be able to live off our passion with a more viable economic model. Prysm Edition was born in 2017.
What is your creative approach to your work?
 
In contrast to screen printing, we mainly create monotypes and very small series. We approach each print as a canvas. Each of us appropriates the other's work to push the boundaries of our creations and develop Prysm's identity.
Do you have any artistic influences?
Mainly focused on graphic design, abstract art, and our musical culture.
What draws you to the Marseille creative scene?
Honestly, in Marseille, we are outsiders in the art scene, and what we produce doesn't really fit in.